Part 1: How to make your own folder structure in UDK 2013 ( June version)
1. Open UDK/UDKGame/Config/DefaultEngine
2. Go to [UnrealEd.EditorEngine] ( you will see two lines under )
3. Type in + EditPackages="your foldername" Then save
4. Go to UDK/Development/Src and make a folder with the same name as "your foldername" in EditPackages.
5. Within "yourfolder name" make a new folder called "classes"
6. Within the "classes" folder you can now paste all your scripts, be sure to compile the scripts.
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