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Sunday, September 15, 2013

Tutorial: Part 1: How to make your own folder structure in UDK 2013 ( June version)

Part 1: How to make your own folder structure in UDK 2013 ( June version)

1. Open UDK/UDKGame/Config/DefaultEngine




2. Go to [UnrealEd.EditorEngine] ( you will see two lines under )

3. Type in  + EditPackages="your foldername"     Then save







4. Go to UDK/Development/Src and make a folder with the same name as "your foldername" in EditPackages.





5. Within "yourfolder name" make a new folder called "classes"




6. Within the "classes" folder you can now paste all your scripts, be sure to compile the scripts.

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